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LetzGuess has won the national prize for the best mini-business 2024.

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Perseverance and solidarity were the keys to success for this team of six students.

Read their interview here:

How the idea for LetzGuess was born

We realised that there was a lack of accessible information about Luxembourg. We realised that we knew very few things about our own country, and we weren’t the only ones. We saw an opportunity. We said to ourselves: we’re computer science students, so let’s create something. Letz Guess was born out of our passion for games and our ideas.

The result is a fun, educational game to help you learn more about Luxembourg.

How many people were involved in creating this game?

We are a team of six students, each one with a specific task. This organisation has enabled us to spread the work in an efficient way and make the most of everyone’s skills.

How long did it take to develop your game?

Five months, from October to February.

We managed to launch in February with an inauguration on a special evening.

But development never stops, and we’re always making improvements.

What technologies or tools did you use to create your game?

For web design, we used Adobe XD for prototyping.

For programming, we mainly used VS Code with technologies such as JavaScript, PostgreSQL and HTML.

For marketing and design, Canva was our tool of choice.

All these tools enabled us to develop a complete and attractive game.

Did you work with a mentor or guide?

We had the support of three coaches, former winners of the mini-companies with their project Fr禱schkescht and founders of the start-up Weconnect. Their experience was invaluable in guiding us, giving us essential advice and motivating us. What’s more, our communications teacher also helped us a great deal by offering us her support and sound advice.

What skills have you developed or improved by working on this project?

Skills in teamwork, time management, programming and design. We gained in confidence, particularly thanks to the pitch we presented at Kinepolis. This project has enabled us to acquire and strengthen many practical and personal skills.

What were the biggest challenges you faced?

The main challenges included last-minute technical problems and a lack of organisation. These factors often meant that we had to work under pressure.

Maintaining motivation wasn’t always easy, but we managed to support each other and overcome these obstacles.

How did you promote your games?

We launched a huge marketing campaign on Instagram, Facebook, TikTok and X.

We organised presentations, distributed flyers, created a mascot and took part in various events.

We also organised an email campaign to find partners.

And now, what’s next?

First of all, to continue developing our game, extend it to other regions and soon create a new site, with games on the EU.

Integrate these games into schools and add more questions to enrich the experience.

Integrate these games into schools and add more questions to enrich the experience.

Create a real company and continue to develop Letz Guess, using future technologies to offer new features.

Developing other fun educational games to make learning more accessible.

Continuing our own learning to perfect our skills in this area and create even more enriching and innovative experiences.

And finally, what advice would you give to other young people wanting to set up their own business?

Don’t let anyone tell you it’s impossible.

Despite the obstacles, with hard work, sacrifice and a strong team, you can achieve the impossible.

Go for it, don’t give up at the first hurdle.

Have faith in yourself and turn the impossible into reality.


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